image

RELEASE NOTES

v.0.5.2 - 2023.12.01

  • PC Version available for testing on Epic Games
  • Unit backgrounds fade at distance so Units are easier to see
  • Updated Big Codex of Rules and Such
  • You can see how many turns remain on Buffs
  • Human player clocks stop for animations
  • VIx are now dICE
  • Improved art
  • Numerous bug fixes, engine and UI improvements
  • A Unity bug gets flagged in the debug corner when you first enter the lobby, no effect on gameplay
  • AIistair is not fully coded to handle Ex Luce Sororia
  • Internet is currently required to play

v.0.5.0 - 2023.09.27

  • Shop is live!
  • Alpha testers will not incur actual charges
  • You can wipe inventory from options menu
  • You can play with a Dhex that your opponent owns but you don't
  • New Dhex: Ex Luce Sororia!
  • Heals, Stuns, Flying, Wire Traps, Masochism & More!
  • You can now preview a Dhex's capabilities
  • Traps now trigger if a target moves through their covered hexes.
  • Game platform logins (Google Play, Apple Games, etc.)
  • Hundreds more bug fixes, engine and UI upgrades
  • A Unity bug gets flagged in the debug corner when you first enter the lobby, no effect on gameplay.
  • AIistair is not fully coded to handle Ex Luce Sororia
  • Internet is currently required to play

v.0.4.3 - 2023.04.10

  • You can now see what's in a Dhex by single tapping
  • Double-click or drag in Lobby to claim a Dhex in draft
  • Improved unit portraits
  • Relay code automatically copies to clipboard when hosting a game
  • Various UI & networking bug fixes & improvements
  • Improved camera following when dragging to use abilities
  • Internal infrastructure for shop & teasers
  • Unified on device debugging options

v.0.4.1 - 2023.02.14

  • You now own 1 Sentinels and 1 Glorm Dhex
  • Fixed up audio for various multiplayer cases
  • Various UI & networking bug fixes
  • Debug.Log output can now be saved to a file (see Options in game)

v.0.4.0 - 2023.02.09

  • Cross-platform Multiplayer over the internet!!
  • You can now match with a friend using a code in the lobby and play full games!
  • You can quickly rematch after the game is complete
  • Network ping status indicators added to player portraits
  • Lobby: Sharing and Stingy Draft modes
  • Numerous internal upgrades and refactors to prepare for Shop
  • So many bug fixes

v.0.3.5 - 2022.07.22

  • You can now save up to 4 local player profiles, each with their own colors and icon
  • Profile colors and icons on UI and game tiles
  • Lobby: You now pick an opponent before drafting Dhex
  • Internal optimizations and refactoring for multiplayer dev
  • Several bug fixes

v.0.3.4 - 2022.06.17

  • Lobby: Dawn's Edge Plains is now picked by default
  • Lobby: Drafting Dhex is now turn based, 30 seconds per pick
  • Lobby: You can now choose between Stingy and Shared Pool
  • You can now play with Glorm! (in Shared Pool mode)
  • Known issue: Tilebacks show factions, will eventually be player icon
  • Refactored Ability processing to a stack to allow for proper chain/triggered effects
  • FIX You can't select empty terrain on the AI's turn
  • FIX AI Units not appearing on Roster during Deployment
  • FIX Terrain not making distinct audio fx
  • Several UI bug fixes and improvements

v.0.3.3 - 2022.05.30

  • AI: can no longer move after performing a charge
  • AI: now picks up unrevealed tiles when moving
  • Codex: Dhex page now fits on 4:3 displays
  • Codex: Added placeholder Shop page
  • Path that will be used is highlighted while dragging a Unit
  • Several UI bug fixes
  • Refactors of internal data and cameras for future expansion of Dhex and Battle Fields

v.0.3.2 - 2022.05.09

  • Battle Field spaces now all have terrain, and some can be random every game!
  • Some Terrains cost more to move through and can affect Unit stats!
  • Forest Terrain (2 MP): Vision -1, DEX +4
  • Rocky Terrain (2MP): Armor +1
  • Charge now correctly uses all movement points, and can only be initiated with full MP
  • Buffed stats now highlight in portrait
  • Lots of bug fixes!

v.0.3.1 - 2022.04.22

  • AI tries to grab gems as part of other actions
  • AI prioritizes attacking Traps that it knows about
  • Big performance improvements in AI processing and a thought bubble
  • Improved Dhex selection in Lobby
  • Zap now costs 2 VIx
  • electric does 2x damage to mechanical
  • Improved Dhex page in Codex
  • Bug fixes

v.0.3.0 - 2022.04.02

  • AI makes a variety of strategic decisions and is now actually a decent opponent
  • The Codex of Rules is available from any Help (?) button
  • Lobby and Deployment UI improvements
  • Improvements to Unit selection
  • Auras are now visible
  • Engine upgrades & fixes galore!

v.0.2.11 - 2022.01.07

  • Pick your Battle Field, Dhex and Relic in a Lobby to start a game (technically speaking! There is only one BF and Sentinel Dhex available to human players still)
  • New transition to the Battle Field from Lobby
  • Deploy your Units on the Battle Field before starting (AI currently deploys randomly)
  • Deployment timer speeds up 2x if one player is ready
  • Improved FX on Relics, Gems, and End Game
  • Units that are mid-move should be highlighted on board
  • Game pauses when looking at gameplay log
  • Tons of bug fixes

v.0.2.10 - 2021.11.04

  • Gameplay Log feature now available
  • Heroes, Towers, Traps, and Relics balance pass
  • Relic Powers added!
  • Melee Units can now charge! (attack + move for 1 VIx if a clear straight line exists to target)
  • Improved visual & audio feedback
  • Selected Unit shows Buffs on info panel
  • [stone] Invulnerable to pierce attacks
  • [pierce] Ignores Armor
  • Opening options now pauses player clocks (and pauses AI turn)
  • Lots of improvements & bug fixes galore!

v.0.2.9 - 2021.10.21

  • Towers and Traps added!
  • Units can now be affected by buffs and auras
  • Rebalanced Dawns Edge Plains to an example 2 Deck start
  • Fixed HP values on Ranger and Wizard
  • Improved marking of finished Units
  • Ranged abilities suffer penalties if the Unit moves before using on same turn
  • Refactor Movement: You can now move a Unit multiple times until its Movement Points are exhausted
  • Abilities now show available, activated, and used status in UI panels
  • Several UI improvements & bug fixes